Gisteren is er ook bij de populaire Painkiller mod: PK++ een update geweest. Bij deze update is er eigenlijk weinig echt nieuws te vermelden, er waren bijvoorbeeld kleine veranderingen gemaakt zodat het console ook in het menu werkt. De gehele changelog is als volgt:
Quote:
PK++ 1.2.1.64 ============= FIX: Simplehud switch weapons is now reflected in the HUD FIX: Console now works in menu (PCF bug) FIX: Blackedition now shows PK++ 'desktop' ADD: Cfg.DirectInput allows setting of directinput/windowsinput for mouse and keyboard. directinput from console. ADD: Simplehudshadow to toggle font shadowing on simplehud ADD: PK++ GUI options for text shadowing ADD: Cfg.TeamScoresShadowLevel for custom shadowing level ADD: Cfg.ShowFPSShadowLevel for custom shadowing level ADD: Cfg.ShowPingShadowLevel for custom shadowing level ADD: Cfg.ShowTimerShadowLevel for custom shadowing level ADD: Blowfish command from console to load up a sample config (remember to back-up your own config first) ADD: TextureQuality command from console. Range 0-31 ADD: TextureQualityArchitecture command from console. Range 0-31 ADD: TextureQualityCharacters command from console. Range 0-31 ADD: TextureQualitySkies command from console. Range 0-31 ADD: TextureQualityWeapons command from console. Range 0-31 ADD: Cfg.HitSounds | HitSounds for disabling hit sounds ADD: Cfg.NoGong | NoGong to remove gong sound per minute (voice sounds remain) ADD: Cfg.NoMPComments | NoMPComments to remove MP death commentry (initial respawn comment remains; 'fight' etc.) ADD: Cfg.BrightSkins | BrightSkins to disable brightskins CHANGE: PK++ GUI tidy CHANGE: Restartmap re-enabled at end-of-match CHANGE: Some HUD text slight position changes CHANGE: Teamscores tidy NOTE: Weapon switch using mousewheel seems to work best using Cfg.WheelSensitivity = 3
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