Vandaag zijn er weer een paar Source updates vrijgekomen.
Zoals je ziet zijn er vrij veel updates o.a. onze langverwachte SourceTV.

De updates worden gedownload als Steam client opnieuw word gestart.

SourceTV

* Added SourceTV port and delay time to status output if SourceTV is active
*Added new command net_status that shows more detailed informationabouttotal and average packet loss, latency, packets/sec and bandwidth
* Added convar tv_autoretry 1 so relay proxies try to reconnect after connection crashed/timed out
* Added convar tv_timeout to specify connection timeout limit in seconds
* Improved spectator client dispatching, should be faster and balance better
* Fixed SourceTV relays being unable to connect to sv_lan 1 servers
* Fixed SourceTV servers reporting password restrictions
* Fixed SourceTV bots joining game even if disabled
* Fixed disappearing weapons in SourceTV
* Fixed spectator chat not displaying on relay proxies
* Fixed SourceTV crash during changelevel
* Fixed command tv_record crashing relay proxies
* Reduced SourceTV CPU requirements

Graphics

* Fixed occasional graphics artifact tearing run running on Nvidia 6800 hardware
* Fixed mismatch of bumpmapped/non-bumpmapped surfaces in HDR
* Fixed bug where mat_colorcorrection wasn’t getting set properly on when running for the first time
* Updated default configuration settings for some newer video cards
* Fixed full-screen flicker bug when Alt-Tabbing out of fullscreen (particularly at high resolutions)

User Interface

* Added progress bar state to print a description when the server changes levels
* Show disconnect dialog when client connection times out
* Fixed anti-aliasing on fonts
* Fixed a memory leak in vgui
* Fix for startup video not showing correctly if running fullscreen with desktop resolution less than or equal to 1024×768
* Fixed bug where game would crash when taking a bug screenshot if the screen/window resolution was wider that 2048 pixels

Sound

* Fixed sound initializing twice at startup in some cases
* Optimized sound engine performance
* Fixed a bug where machines without proper sound hardware and/or drivers would crash



Update:

Zoals jullie hebben gelezen zijn er een aantal updates vandaag uitgekomen.
Jullie hebben vast wel gemerkt dat het lopen sneller gaat als normaal.

Je kunt dit oplossen door het bestandje "skill1.cfg" in de map"/cstrike/cfg/" te hernoemen naar "skill2.cfg" de variable"sv_accelerate" staat nu standaard op 10 en deze hoort op 5 te staan.Omdat de "skill" variable ook is veranderd naar 2 kijkt de server nu of"skill2.cfg" bestaat om de juiste waarde op te halen.

Alfred Reynolds van VALVE:

Thegame server loads skillX.cfg, where X is the value of the "skill" cvar.
The default value of skill is now 2, so you need to change that file toskill2.cfg.

- Alfred